Genre (what type or
category of games are they?).
The
Last of Us: Survival, Horror, Action-Adventure.
Just
Dance: Illuminating, Rhythm, Simulator, Entertainment.
Content (what do they look
like and how are they styled - words, images, colours, fonts?).
The
Last of Us: Inhabitable due to a virus overrunning the city, the buildings are
in ruins, dark because it’s genre is horror.
Just
Dance: Bright and colourful so it’s eye catching, the title is bright so it gets
a lot of attention.
Construction (how are the games
built, what is the story and interaction?).
The
Last of Us: 3rd person game, smooth and clear, follow story.
Just
Dance: Mimic, you copy the dance moves, shallow, interactive.
Codes and
conventions
(what do you expect to happen in such games and what symbols are used?).
The
Last of Us: Emotional, cut scenes, drama
Just
Dance: gain XP by successfully executing dance moves, on demand
Modes of address (how do the games
talk to you?).
The
Last of Us: Informal/ intimate, puppet master, narrative story line.
Just
Dance: Informal, guide/ interface,
Target Audience (who are the games
aimed at?).
The
Last of Us: 16-25 or for people that are into horror.
Just
Dance: young people or for people who like to dance or people who want to lose
weight
Constraints (what is stopping
the developers creating exactly what they want?).
The
Last of Us: PEGI 18, there is a lot of violence and gore and blood
Just
Dance: PEGI 3


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